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  1. A high-flying four player brawler with fast paced, high power combat.
  2. The easiest way to get these missing commands/programs is to install Cygwin on Windows. That will give you 95% of what you will need to be productive from the command line in Windows. For Linux and Mac OS X, all of the necessary commands/programs are already present. In a nutshell: To redirect input from a file to a program using the.
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It's been almost three years since I started covering the development of Mac OS X. During the course of those three years there were times it seemed that Apple's task was an impossible one, and other times when OS X's arrival seemed like a sure thing, provided we expected it to appear on our desktops at about the same time that the sun expanded and turned the Earth into a cinder. As a result, it's a bit mind-boggling to consider that I'm typing these very words in a real, shipping version of Mac OS X.

In 2001, Apple released Mac OS X, a modern Unix-based operating system which was later rebranded to simply OS X in 2012, and then macOS in 2016. Its final version was macOS Catalina, as Apple went on to release macOS 11 in 2020. The current version is macOS Big Sur, first released on November 12, 2020.

Saturday marks the official beginning of Mac OS X as a 'real' product. And on Wednesday, we in the press got a chance to spend several hours with Apple executives, hearing them give their final take on the software they've slaved over for all these years before they open the gates and release it into the wild.

Mac OS X is a complex piece of software that has many amazing features and a lot of blemishes. Therefore, anyone who raves about it uncontrollably isn't telling you the truth, but anyone who writes it off is not particularly attached to reality.

Impossible Mission

As we start this new phase in the Mac's life, it's only fair to point out what a massive accomplishment Mac OS X is, even in its current work-in-progress form. Three years ago, when Apple claimed that this new, Unix-based operating system, originating from Next's softwar, would run all old Mac applications as well, we were all pretty skeptical. Mac OS X's Classic mode may not be perfect — in fact, it's quirky, a bit weird, and probably something best suited for only occasional use — but it really works.

Equally as mind-blowing is the fact that Mac OS X is a bubbling cauldron of Unix beneath the surface — and yet from above, all the users see is serene, antialiased text on an extremely familiar interface. Apple's executives made a point Wednesday: by the end of the year, Apple will be the world's largest supplier of a Unix-based operating system . . . even if most of its users don't know that there's Unix underneath.

That's really cool. It's also quite intriguing because perhaps the Unix community will embrace Mac OS X as a suitable operating system and a solid partner in the battle to keep Microsoft from controlling every last computer in existence. We may see a flood of Unix software being brought over to the Mac — not just in the command-line interface you can get to from Apple's new Terminal application, but with Mac developers creating friendly Aqua interfaces to control the software running underneath the surface.

Likewise, for all the complaining the Mac community did about Apple's interface experimentation with OS X, the final result is recognizably a Mac interface. I would suggest that it's not much more of a radical step in interface design than the jump from System 6 to 7 from System 7 to Mac OS 8. Sure, some interface pieces have come and gone, but it's still fundamentally a Mac. And over time we'll grow into it like we have grown into the Mac OS 9 interface.

It's Not Over Yet

Now for the other side of the Mac OS X story. It's not a finished operating system and doesn't quite work right. Top free casino. Even Apple admits that, saying that it will use its Software Update engine to roll out many bug fixes and feature additions to Mac OS X in the coming months. (Among them: DVD movie support, due this spring; and CD burning support, due in April.)

However, some of my issues with Mac OS X are ones that Apple hasn't really talked about, and chief among them is performance. We've been told that Apple had to move to Mac OS X because there was just too much junk in the old Mac OS. And that's true — with Mac OS X, Mac users now have memory protection and preemptive multitasking, two great features that add to the usability and stability of the operating system.

But another thing that Apple has always said was that the classic Mac OS wasn't very efficient at taking advantage of the PowerPC processor, and so as a result Mac OS X would be faster than its predecessor. When it comes to my experience with Mac OS X 10.0, that's not true at all. Running Mac OS X, my Mac — and my 500MHz PowerBook G3 is not exactly a slowpoke — seems much less responsive much of the time.

Sure, dragging a window around on the screen happens in a flash. But when I try to grab the bottom-right corner of a Finder window and resize it, my cursor far outpaces the edge of the window. It's sluggish when I try to increase the size of a Finder column through dragging, too. In general, everything seems just a little bit slower than it does when my PowerBook is booted into Mac OS 9. The one exeception is waking up from Sleep mode: that happens in a matter seconds.

Over the next few weeks, users will find all sorts of peculiar bugs or missing features, many of which will only manifest themselves to the small fraction of Mac users who take advantage of a particular feature. A colleague of mine complained to me just the other day about the fact that you can no longer grab a window by its edge and slide it around; either you grab it by the title bar or you leave it where it is. As someone who always moves my windows via their title bars, I'd never noticed it.

I am, however, one of those people who jumps to items in the Finder by typing their names. You know the situation: you've got a Finder window open, but it lists 200 different files and folders and you're at the top. You know you want to get to one that begins with the letter t , so instead of scrolling meticulously down to it, you simply type t and the window automatically scrolls down to that point and selects the first item beginning with t .

In the Mac OS X Finder's List view, you can type t and it'll select the first t item, but it won't actually scroll the window. A little thing, but my Finder productivity is now greatly reduced. Sure, this bug may never affect you — but another one will. That's how it's going to be for a while for OS X pioneers.

Script Issues as a Metaphor

I rely on AppleScript a lot. And oddly enough, Apple's scripting language is really a microcosm of Mac OS X. It's a remarkable technical achievement that AppleScript is even present in Mac OS X, and it works much better than anyone ever expected. But parts of it aren't there.

Almost every script I've moved over from Mac OS 9 applications to their Mac OS X-native equivalents has worked without any trouble at all — an amazing feat. But for people who use certain AppleScript features in Mac OS 9, they'll find the new OS lacking. It doesn't support program linking, folder actions, or network scripting (including AirPort, modem, and remote access settings).

However, there's good news. When I asked Steve Jobs about AppleScript on Wednesday, he answered loud and clear: 'We're very committed to AppleScript.' And Apple marketing czar Phil Schiller agreed, saying that AppleScript support in Mac OS X will only keep getting better.

That's pretty much the story for Mac OS X as a whole: it's here and Apple's committed to making it better. It'll work for some people; others will take a pass because it doesn't do something the way they want to do it.

Mac OS X is the future of the Mac. It's where all Mac users who stick with the platform are going to end up. But despite the huge amount of work Apple's software engineers have done, and the amazing technical achievements they've pulled off, this is only the beginning. There's much more work to be done before they can rest easy and call Mac OS X a success. For now, after three years, it's still a remarkable work in progress.

JASON SNELL is the editor of Macworld .

'Anyone can write code which a machine can understand - the trick is to write code which another human can understand.' -- Martin Fowler

Introduction

  • What is computer programming?
  • What is a computer program?
  • What is a programming language?
  • Differences between languages (Currently popular languages Don't take it too seriously!)
    • PYPL PopularitY of Programming Language
  • Compilers vs. Interpreters
  • Creating a program (Think Lego Blocks)
    1. Editing source (text) files
    2. Compiling source files into object (binary) files
    3. Linking object files into executable (binary) files
  • Executing the program
  • Central Processing Unit (CPU)
    • Arithmetic and Logic Units
    • Registers
    • Cache memory
  • Main memory

First C Programs (The Chicken and The Egg)

  • A C program is essentially a collection of one or more functions.
  • There must be a function named main; it must be in all lowercase.
  • main is the program's starting point; it can call other functions by name
  • There must be exactly one function named main in every program.
The general form of a C program looks like this: (The parts in bold are required) Therefore, the simplest C program you can write: Technically, you should have a return statement: It looks simple because it is. It does nothing of interest. But, nevertheless, it produces a 'functional' program. This simple program demonstrates many characteristics of a C program.

Students that think that int main(void) can be changed to int main() are required to read this, as I'm not going to spend any more time on it. (Yes, I know that some good textbooks interchanges them, but you shouldn't.)

A second program in C that actually does something: Output:

Adding line numbers for clarity. They are not (and cannot be) present in the actual code. Each non-blank line above has significant meaning to the C compiler. Look at stdio.h to see what the pre-processor adds.

Editing, Preprocessing, Compiling, Linking, and Executing

Edit/Preprocess/Compile/Execute LoopEdit/Preprocess/Compile/Execute Loop Extended

Contrasting Languages at 3 Levels

Let's say we have 4 variables (just like in algebra), where a = 1, b = 2, c = 3, d = 4. We want to set a fifth one, e, to ab(c + d). We can rewrite the multiplication explicitly as
a ⋅ b ⋅ (c + d)
This will result in e having the value 14.

C code (partial program)

Assembly language (16-bit Intel x86)

Assembly language (compiler-generated)Same Assembly language with comments

Hand-coded assembler (32-bit 80386 using GNU's assembler, comments start with # and are in bold)

Here are two other assembler samples output from Microsoft's compiler and GNU's compiler.

Machine language (Intel 80386)

Hexadecimal dump (base 16)Octal dump (base 8)
Binary dump (base 2)

Now, which language would you rather work with?

Simple calculation:

Simplified view at runtime showing 3 variables in memory, a CPU with 4 registers and an Arithmetic-Logic Unit: Assembly code (generated by the GNU C compiler, comments added):

Sheep! mac os. Hopefully, you can see why people prefer to program in C rather than assembly. The end result is the same, but the amount of effort required from the C programmer is significantly less.

Putting It All Together

Step 1: Edit

Create a text file for this C code named simple.c. The size of this file is about 120 bytes (although this depends on the operating system and the type of whitespace used). You can use any text editor like, such as Notepad++ (Windows only) or Geany (Windows, OS X, Linux, and others).

Step 2: Compile (with Preprocess)

The source code (text) is compiled into object or machine code (binary) and saved in a file named simple.o. The size of this file will probably be between 500 and 2000 bytes (depends on the compiler, version, and options used). Using

Step 3: Link

The object file is linked (combined) with other object code and saved in a file named simple.exe. (The .exe is a Windows requirement as other operating systems don't require it.) The size of this file is going to be tens of thousands of bytes. (Again, depends on the compiler.)

Step 3: Execute

Run the executable file by simply typing the name of the executable file (providing the .exe extension when executing it is optional under Windows):
Of course, nothing appears to happen. The program did run and it did perform the calculations. There just aren't any instructions in the program that display anything for you to see.

We can modify it to use the printf (print formatted) function and display the value of e after the calculations: The C program above is a complete program that, when executed, will print the value 14 on the screen.

Step-by-Step

The commands above were really shortcuts for the entire process. Let's look at each step individually to gain a clearer understanding of what is actually taking place. Remember that the C programming language (and all of its associated tools) are case sensitive. 99% of the time, everything should be in lowercase. Exceptions will be noted below.

Step 1 - Creating/Editing the source file (.c):

From the command line, invoke a text editor (e.g. notepad++) and create/edit the source file: Just type the code above (or copy/paste) and save the file.

Step 2 - Preprocessing the source file (.i):

The output file (simple.i) contains the original source code, plus a lot of code from the stdio.h header file. The -o option tells cpp what to name the output file. The output file, simple.i must follow immediately after the -o option. (The file extension .i is the conventional way to name a preprocessed file.)

Note: The cpp command above stands for Cpre-processor, NOT Cplus plus.

Step 3 - Compiling to an assembly file (.s):

Use the GNU C compiler, gcc, to translate the preprocessed file into assembly code. Notes:
  • The -fpreprocessed option tells gcc not to run the preprocessor because the file has already been preprocessed.
  • The -S option (that's an uppercase 'S') tells gcc to only produce an assembly file instead of creating an object file.
  • The -o option tells gcc what to name the output file. The output file, simple.s must follow immediately after this option. (The file extension .s is the conventional way to name an assembly file.)

Step 4 - Assembling into an object file (.o):

Use the GNU assembler (as) to assemble/convert the assembly file to object code. The -o option tells the assembler, as, to name the object file simple.o (The file extension .o is the conventional way to name an object file.) To view the disassembled code, use either of these:

Step 5 - Linking to an executable file (.exe):

Use the GNU linker, ld
Mac
(that's a lowercase 'L'), to link the object file with code from the standard libraries and create an executable named simple.exe

Do NOT copy and paste the text below. The command that you type must be on a single line and the text below is broken into multiple lines. This link here: linker command on one line, has the command as one long line. Copy that text instead.

Notes:
  • The exact command will depend on the version and location of the GCC C compiler on your computer. (This example is using version 8.1.0 of the compiler which is installed in C:mingw64.)
  • This command is Windows-specific and is different on other operating systems.
  • You will rarely, if ever, need to type this cryptic line manually. (I've only done it once in my long career, and it was for this example!)
  • The output shown from simple.c (simple.isimple.s, simple.o, and simple.exe) was generated under Linux using version 7.1.0 of the GCC C compiler. The output generated from Mac OS X and Windows would not be exactly the same, but would be similar.
  • You can clearly see why some files are called text files and others are called binary files.

Step 6 - Executing the program:

At the command prompt you just need to type the name of the executable file. On Windows type: or On Mac or Linux type (or if you're using the Windows Power Shell): Usually, you don't need to supply the .exe file extension. The linker will add that automatically (on Windows) and leave it off for Mac and Linux. By omitting the extension: the linker will 'do the right thing' based on the operating system.

Conclusion

The above step-by-step tutorial was just to show you what's going on behind-the-scenes. Normally for a simple project (meaning 99% of the time) you will simply do this: and that will perform all of the steps above.

Additional Compile Options

To enable the compiler to perform a more thorough check of your source code, use the -Wallcommand line option like so: Now, if the compiler detects any potential problems or misuse of the C language, it will alert you with a warning message. For example, if I add the variable f like this: I get this warning from the compiler: or, if I add something like this: I get this warning from the compiler:
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(that's a lowercase 'L'), to link the object file with code from the standard libraries and create an executable named simple.exe

Do NOT copy and paste the text below. The command that you type must be on a single line and the text below is broken into multiple lines. This link here: linker command on one line, has the command as one long line. Copy that text instead.

Notes:
  • The exact command will depend on the version and location of the GCC C compiler on your computer. (This example is using version 8.1.0 of the compiler which is installed in C:mingw64.)
  • This command is Windows-specific and is different on other operating systems.
  • You will rarely, if ever, need to type this cryptic line manually. (I've only done it once in my long career, and it was for this example!)
  • The output shown from simple.c (simple.isimple.s, simple.o, and simple.exe) was generated under Linux using version 7.1.0 of the GCC C compiler. The output generated from Mac OS X and Windows would not be exactly the same, but would be similar.
  • You can clearly see why some files are called text files and others are called binary files.

Step 6 - Executing the program:

At the command prompt you just need to type the name of the executable file. On Windows type: or On Mac or Linux type (or if you're using the Windows Power Shell): Usually, you don't need to supply the .exe file extension. The linker will add that automatically (on Windows) and leave it off for Mac and Linux. By omitting the extension: the linker will 'do the right thing' based on the operating system.

Conclusion

The above step-by-step tutorial was just to show you what's going on behind-the-scenes. Normally for a simple project (meaning 99% of the time) you will simply do this: and that will perform all of the steps above.

Additional Compile Options

To enable the compiler to perform a more thorough check of your source code, use the -Wallcommand line option like so: Now, if the compiler detects any potential problems or misuse of the C language, it will alert you with a warning message. For example, if I add the variable f like this: I get this warning from the compiler: or, if I add something like this: I get this warning from the compiler:

Compile and Link in One Step

If you want to perform both compile and link steps with one command, don't provide the -c option. This will compile and then link the program: However, if the compile step fails for any reason, the link step is skipped.

Other Useful Options

If you want to generate the assembly output as above, use -S option: This will produce a text file called simple.s which you can view with any text editor.

If you want to generate the preprocessor output directly from gcc, use -E option:

This will produce a ton of information to the screen. To capture the output so you can view it more easily, redirect the output to a file: The causes the output to be written to a file (named simple.out

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) instead of to the screen. This file is a text file that you can view with any text editor. Note:

Modern compilers have two primary goals:
1. To verify that your code is valid C code
2. To convert/translate the C (text) code into machine (binary) code

The compiler will verify that this code is valid, legal C code, although it is incorrect: The expected output is: but the actual output is As far as the compiler is concerned, there is nothing wrong with the code. But, the use of the data is incorrect. That's because the compiler sees this: when it should see this: It's kind of like doing this: The compiler can't check that you are subtracting when you meant to be adding.

So, the moral of the story is:

Just because your code compiles, links, (and even runs), doesn't mean it is correct.

Another Example

This example will show constructs such as identifiers, literal constants, defines, expressions, and several others.

Without line numbers (to copy and paste): The preprocessed file named marathon.i (generated by: gcc -E marathon.c -o marathon.i)

https://videopokerdownloadfree-betsiamimgames.peatix.com. The assembly file named marathon.s (generated by: gcc -S marathon.c -o marathon.s)

The code above uses a few arithmetic operators. Many operators correspond with the ones you've seen in algebra. Here are a few binary operators:

OperatorMeaning
+Add
-Subtract
*Multiply
/Divide
%Modulo
(Remainder)
A full list of operators including their precedence and

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associativity.

Computer Data Storage (Refresher)

This section is just a short refresher on the binary, decimal, and hexadecimal number systems.
  • Computers represent information as patterns of bits (0's and 1's), known as base 2; e.g. 1011101000010101000111100011
  • People use base 10; doesn't translate well into base 2
  • Hexadecimal (base 16) works well with binary; computer programmers often work in base 16
  • Group the bits into sets of 4 and translate into hexadecimal using the chart below
Relationship between hex and binary numbers:
000004010081000C1100
100015010191001D1101
2001060110A1010E1110
3001170111B1011F1111

The number above, 1011101000010101000111100011, translates into hex (BA151E3) and decimal (195,121,635) as:

Binary1011101000010101000111100011
HexadecimalBA151E3
Decimal195121635
More information on Binary numbers.

Using logic pro x to make beats. Binary/Decimal converter (BinConverter.exe)

Lexical Conventions

C programs are typically stored in one or more files on the disk. These files are given a rather fancy name: translation units. After the pre-processor has removed the directives and performed the appropriate action, the compiler starts its job. The first thing the compiler needs to do is to parse through all of the tokens in the files.

There are different classes of tokens (lexical elements). In no particular order they are:

  1. keywords
  2. identifiers
  3. constants
    • integers
    • characters
    • floating point
    • enumerations
    • string literals (NUL-terminated character arrays)
  4. operators (Lots!)
  5. punctuators and separators
The standard actually names these 6:
  1. keywords
  2. identifiers
  3. constants
  4. string literals
  5. operators
  6. punctuators
White space includes things like blank spaces, tab, newlines, etc. Comments are a form of whitespace since they are stripped out (by the preprocessor) and replaced by a single space.

We will spend the entire course studying these aspects of the C language.

Identifiers

  • Variables, constants, function names, and other elements of a C program are called identifiers; they are used to name (i.e. identify) things.
  • There are only two rules that must be followed:
    1. Identifiers may only contain letters (upper- or lower-case), digits (0-9), and underscores ( _ ).
    2. Identifiers must begin with a letter or underscore. (Not a digit)
  • There are certain words in C that have special meanings (keywords) and can't be used as identifiers. (e.g. int, float, const)
  • C is a case sensitive language; upper- and lower-case letters are considered to be different. (e.g. SUM, Sum, sum are all different identifiers)
  • Most compilers allow identifiers to be 31 characters or more in length. (You probably won't need more than that.)
  • Use meaningful names, you will be glad you did (and your grade in this course will reflect it!)

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Some examples:
ValidInvalidInvalid Reason
Starts with a digit (Must start with a letter or underscore)
1. Doesn't start with a letter or underscore
2. $ is illegal character
$ is an illegal character
- is an illegal character (for an identifier)
Can't have spaces in identifier names
int is a keyword
Examples:
Good Identifier NamesBad Identifiier Names
int rate;
int time;
int distance;
rate = 60;
time = 20;
distance = rate * time;
int x;
int y;
int z;
x = 60;
y = 20;
z = x * y;
#define PI 3.1416F
float radius = 5.25F;
float sphere_volume;
sphere_volume = 4.0F / 3.0F * PI * radius * radius * radius;
#define A 3.1416F
float id1 = 5.25F;
float id2;
id2 = 4.0F / 3.0F * A * id1 * id1 *id1;
double base = 2.75;
double height = 4.8;
double area_of_triangle = 0.5 * base * height;
double table = 2.75;
double chair = 4.8;
double couch = 0.5 * table * chair;

Keywords

Keywords are identifiers that are reserved for the compiler. You can't use any of these as identifiers:
autoconstdoublefloatintshortstructunsigned
breakcontinueelseforlongsignedswitchvoid
casedefaultenumgotoregistersizeoftypedefvolatile
chardoexternifreturnstaticunionwhile
The keywords in red are not used in this course as they are somewhat more advanced. (The

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auto keyword is deprecated and shouldn't be used at all. The meaning of auto means something completely different in modern C++. There are also about 92 keywords in C++, which is an enormous language!)

Also, remember that C is case-sensitive so these keywords must be typed exactly as shown. int is not the same as Int or INT.

Constants

A literal value is a constant just as you type it in the code: Examples:
ConstantType
5int
3.14double
3.14Ffloat
'A'int
'hello'string
Notes:
  • The literal character 'A' is of type int and not char. ('A' is just an alias for the value 65. ASCII chart near the bottom)
  • The string type is technically a constant character pointer which we will talk more about in the future.
  • The marathon.c program has 6 literal values. There are 4 integers, 1 double, and 1 string.

Algorithms

A large part of your programming career will deal with algorithms.
  • One of the most fundamental concepts in computer programming
  • A set a steps that defines how a task is accomplished; a recipe
  • A computer program represents an algorithm
  • Programs = software
  • Algorithms have been known and studied for centuries; they were not invented by computer scientists
  • Algorithms do not require computers, although computers require algorithms
  • There are many famous algorithms; Euclid's Greatest Common Divisor (GCD) is a simple one (e.g. the GCD of 27 and 12 is 3, the GCD of 68 and 12 is 4)

Euclid's algorithm in English (with some algebra thrown in):

Notice that in Step 3 there are two different possibilities. This is typically how algorithms work. There usually needs to be some terminating condition, otherwise the algorithm (program) runs forever.

How about the numbers 101 and 27?

Here is how we might write the algorithm in pseudo-code:

  1. Assign larger value to M
  2. Assign smaller value to N
  3. Divide M by N and assign remainder to R
  4. While remainder, R, is not 0
    1. Assign N to M
    2. Assign R to N
    3. Divide M by N and assign remainder to R
  5. End While
  6. The algorithm has terminated and the GCD is N
Coding this algorithm in an assembler language might look like the code below. This version is using memory locations that are named M and N for easier understanding. This second version doesn't use any memory locations (like M and N above). All values are stored directly in the registers on the CPU.

Euclid's GCD algorithm as high-level computer programs (assuming that m and n are integers and already have values and that m > n)

C/C++/C#/D/JavaPerlPythonPascalBASIC

The algorithm reprinted:





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